Class Player
public class Player
- Inheritance
-
Player
- Inherited Members
Properties
AimPosition
public float3 AimPosition { get; }
Property Value
- float3
Character
public Entity Character { get; set; }
Property Value
- Entity
Clan
public Entity Clan { get; }
Property Value
- Entity
ControlledEntity
public Entity ControlledEntity { get; }
Property Value
- Entity
Equipment
public Equipment Equipment { get; }
Property Value
- Equipment
EquipmentEntities
public List<Entity> EquipmentEntities { get; }
Property Value
- List<Entity>
FullName
public string FullName { get; }
Property Value
Height
public int Height { get; }
Property Value
Inventory
public Entity Inventory { get; }
Property Value
- Entity
IsAdmin
public bool IsAdmin { get; }
Property Value
IsAdminCapable
public bool IsAdminCapable { get; }
Property Value
IsAlive
public bool IsAlive { get; }
Property Value
IsOnline
public bool IsOnline { get; }
Property Value
Level
public int Level { get; }
Property Value
Name
public string Name { get; }
Property Value
Position
public float3 Position { get; }
Property Value
- float3
RecordLevel
public int RecordLevel { get; }
Property Value
SteamID
public ulong SteamID { get; set; }
Property Value
Team
public Team Team { get; }
Property Value
- Team
TilePosition
public int2 TilePosition { get; }
Property Value
- int2
User
public Entity User { get; set; }
Property Value
- Entity
WorldZone
public WorldRegionType WorldZone { get; }
Property Value
- WorldRegionType
WorldZoneString
public string WorldZoneString { get; }
Property Value
Methods
Equals(object)
Determines whether the specified object is equal to the current object.
public override bool Equals(object obj)
Parameters
obj
objectThe object to compare with the current object.
Returns
GetControlledEntity()
public Entity GetControlledEntity()
Returns
- Entity
GetFullName()
public string GetFullName()
Returns
GetHashCode()
Serves as the default hash function.
public override int GetHashCode()
Returns
- int
A hash code for the current object.
GetWorldZone()
public WorldRegionType GetWorldZone()
Returns
- WorldRegionType
GetWorldZoneString(bool)
public string GetWorldZoneString(bool shortName = false)
Parameters
shortName
bool
Returns
HasControlledEntity()
public bool HasControlledEntity()
Returns
IsAlliedWith(Player)
public bool IsAlliedWith(Player player)
Parameters
player
Player
Returns
ToFromCharacter()
public FromCharacter ToFromCharacter()
Returns
- FromCharacter
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.