Struct PlayerData
This will be deprecated in the future in favor of the Player model.
public struct PlayerData
- Inherited Members
Constructors
PlayerData(FixedString64Bytes, ulong, bool, Entity, Entity)
public PlayerData(FixedString64Bytes characterName, ulong steamID, bool isOnline, Entity userEntity, Entity charEntity)
Parameters
Properties
CharEntity
public Entity CharEntity { readonly get; set; }
Property Value
- Entity
CharacterName
public FixedString64Bytes CharacterName { readonly get; set; }
Property Value
- FixedString64Bytes
IsOnline
public bool IsOnline { readonly get; set; }
Property Value
SteamID
public ulong SteamID { readonly get; set; }
Property Value
UserEntity
public Entity UserEntity { readonly get; set; }
Property Value
- Entity