Class SystemService
- Namespace
- VAMP.Services
- Assembly
- VAMP.dll
public class SystemService
- Inheritance
-
SystemService
- Inherited Members
-
Constructors
SystemService(World)
public SystemService(World world)
Parameters
world
World
Properties
AbilitySpawnSystem
public AbilitySpawnSystem AbilitySpawnSystem { get; }
Property Value
- AbilitySpawnSystem
ActivateVBloodAbilitySystem
public ActivateVBloodAbilitySystem ActivateVBloodAbilitySystem { get; }
Property Value
- ActivateVBloodAbilitySystem
AttachParentIdSystem
public AttachParentIdSystem AttachParentIdSystem { get; }
Property Value
- AttachParentIdSystem
BehaviourTreeBindingSystem_Spawn
public BehaviourTreeBindingSystem_Spawn BehaviourTreeBindingSystem_Spawn { get; }
Property Value
- BehaviourTreeBindingSystem_Spawn
BuffSystem_Spawn_Server
public BuffSystem_Spawn_Server BuffSystem_Spawn_Server { get; }
Property Value
- BuffSystem_Spawn_Server
ClaimAchievementSystem
public ClaimAchievementSystem ClaimAchievementSystem { get; }
Property Value
- ClaimAchievementSystem
CombatMusicSystem_Server
public CombatMusicSystem_Server CombatMusicSystem_Server { get; }
Property Value
- CombatMusicSystem_Server
CurrentCastsSystem
public CurrentCastsSystem.Singleton CurrentCastsSystem { get; }
Property Value
- CurrentCastsSystem.Singleton
DayNightCycleSystem
public Entity DayNightCycleSystem { get; }
Property Value
- Entity
DebugEventsSystem
public DebugEventsSystem DebugEventsSystem { get; }
Property Value
- DebugEventsSystem
EndSimulationEntityCommandBufferSystem
public EndSimulationEntityCommandBufferSystem EndSimulationEntityCommandBufferSystem { get; }
Property Value
- EndSimulationEntityCommandBufferSystem
EntityCommandBufferSystem
public EntityCommandBufferSystem EntityCommandBufferSystem { get; }
Property Value
- EntityCommandBufferSystem
EquipItemSystem
public EquipItemSystem EquipItemSystem { get; }
Property Value
- EquipItemSystem
GameDataSystem
public GameDataSystem GameDataSystem { get; }
Property Value
- GameDataSystem
GenerateCastleSystem
public GenerateCastleSystem GenerateCastleSystem { get; }
Property Value
- GenerateCastleSystem
InstantiateMapIconsSystem_Spawn
public InstantiateMapIconsSystem_Spawn InstantiateMapIconsSystem_Spawn { get; }
Property Value
- InstantiateMapIconsSystem_Spawn
JewelSpawnSystem
public JewelSpawnSystem JewelSpawnSystem { get; }
Property Value
- JewelSpawnSystem
MapZoneCollectionSystem
public MapZoneCollectionSystem MapZoneCollectionSystem { get; }
Property Value
- MapZoneCollectionSystem
ModificationSystem
public ModificationSystem ModificationSystem { get; }
Property Value
- ModificationSystem
NameableInteractableSystem
public NameableInteractableSystem NameableInteractableSystem { get; }
Property Value
- NameableInteractableSystem
NetworkIdSystem
public NetworkIdSystem.Singleton NetworkIdSystem { get; }
Property Value
- NetworkIdSystem.Singleton
PrefabCollectionSystem
public PrefabCollectionSystem PrefabCollectionSystem { get; }
Property Value
- PrefabCollectionSystem
RemoveCharmSourceVBloodSystem
public RemoveCharmSourceFromVBloods_Hotfix_0_6 RemoveCharmSourceVBloodSystem { get; }
Property Value
- RemoveCharmSourceFromVBloods_Hotfix_0_6
ReplaceAbilityOnSlotSystem
public ReplaceAbilityOnSlotSystem ReplaceAbilityOnSlotSystem { get; }
Property Value
- ReplaceAbilityOnSlotSystem
ScriptSpawnServer
public ScriptSpawnServer ScriptSpawnServer { get; }
Property Value
- ScriptSpawnServer
ServantPowerSystem
public ServantPowerSystem ServantPowerSystem { get; }
Property Value
- ServantPowerSystem
ServerBootstrapSystem
public ServerBootstrapSystem ServerBootstrapSystem { get; }
Property Value
- ServerBootstrapSystem
ServerGameSettingsSystem
public ServerGameSettingsSystem ServerGameSettingsSystem { get; }
Property Value
- ServerGameSettingsSystem
ServerScriptMapper
public ServerScriptMapper ServerScriptMapper { get; }
Property Value
- ServerScriptMapper
SetTeamOnSpawnSystem
public SetTeamOnSpawnSystem SetTeamOnSpawnSystem { get; }
Property Value
- SetTeamOnSpawnSystem
SpawnAbilityGroupSlotSystem
public SpawnAbilityGroupSlotsSystem SpawnAbilityGroupSlotSystem { get; }
Property Value
- SpawnAbilityGroupSlotsSystem
SpawnTeamSystem
public SpawnTeamSystem SpawnTeamSystem { get; }
Property Value
- SpawnTeamSystem
SpellModSyncSystem_Server
public SpellModSyncSystem_Server SpellModSyncSystem_Server { get; }
Property Value
- SpellModSyncSystem_Server
SpellSchoolMappingSystem
public SpellSchoolMappingSystem SpellSchoolMappingSystem { get; }
Property Value
- SpellSchoolMappingSystem
StatChangeSystem
public StatChangeSystem StatChangeSystem { get; }
Property Value
- StatChangeSystem
TileModelSpatialLookupSystem
public Entity TileModelSpatialLookupSystem { get; }
Property Value
- Entity
TraderPurchaseSystem
public TraderPurchaseSystem TraderPurchaseSystem { get; }
Property Value
- TraderPurchaseSystem
UnEquipItemSystem
public UnEquipItemSystem UnEquipItemSystem { get; }
Property Value
- UnEquipItemSystem
UpdateBuffsBuffer_Destroy
public UpdateBuffsBuffer_Destroy UpdateBuffsBuffer_Destroy { get; }
Property Value
- UpdateBuffsBuffer_Destroy
Update_ReplaceAbilityOnSlotSystem
public Update_ReplaceAbilityOnSlotSystem Update_ReplaceAbilityOnSlotSystem { get; }
Property Value
- Update_ReplaceAbilityOnSlotSystem
UserActivityGridSystem
public UserActivityGridSystem UserActivityGridSystem { get; }
Property Value
- UserActivityGridSystem